This app is being built through vibes and mild caffeine dependency. Features appear when they feel right. Bugs disappear when they feel like it. This log exists so I remember what I did and why.
Fixed scrolling on the build log page. Added timestamps to entries because dates alone felt too vague. Rewrote the description to be less corporate and more honest about the development process.
Added a top navigation bar to the Lobby with the game title and a prominent "Build Log" button. This makes the development changelog easily discoverable for users.
Updated README to explain this is a vibe-coded Farcaster game with daily ETH prizes. Added instructions for AI assistants to update the build log when making changes. The build log now serves as a living changelog.
Created a dedicated build log page at /build-log to track development progress. Each entry includes a date, title, and brief description of changes. This documents the vibe coding journey.
Adjusted the game speed progression to reach 6x max speed over 60 seconds instead of the previous 3x over 16 seconds. This creates a more gradual difficulty curve that rewards longer play sessions.
Added an all-time high score leaderboard with a toggle between Daily and All Time views. Players can now see their all-time best score on the lobby screen. No prizes for all-time scores, purely for bragging rights.
Moved the Play button directly below the player card and made it larger with a glowing effect. Added a live countdown timer showing time until the next payout at 00:05 UTC.
Removed redundant miniapp.json file since farcaster.json is the only required manifest per the official Farcaster Mini Apps specification. The app is now properly configured for protocol discovery.